Latest TGS 2010 Highlights

Yamauchi Talks Gran Turismo 5

We get the latest on the upcoming PS3 racer straight from the HQ of Polyphony Digital.

You don't have to travel far in the Polyphony Digital offices to find accolades. The home of the Gran Turismo developer is chock-full of platinum sales awards, excellence awards, and trophies galore. Yet there's one award that might just outshine all of the rest, at least for GT series creator Kazunori Yamauchi--a best-in-class trophy he won while driving a four-hour race at Germany's Nurburgring in August. Yamauchi won the race driving a Lexus IS-F and set fastest lap among the three drivers that drove for his team (an impressive 10 minutes, 9 seconds).

Along with that real-world racing result, Yamauchi's day job--Gran Turismo 5 continues to creep closer to its own finish line. The game now has a release window--March 2010 in Japan--and, according to Yamauchi, that release for the rest of the world won't be too much different from the Japanese release.

"I don't think it's going to be that much later in the US and Europe," Yamauchi said during a press presentation on Gran Turismo PSP and Gran Turismo 5 from the Polyphony Digital offices on Saturday. "This is based on our production schedule. The reason why the dates for the US and [European] regions are not decided yet is because their marketing is still discussing their issues. It shouldn't be too far off from [the Japanese] date for the other regions as well."

Yamauchi gave a brief overview of what to expect from GT5 during the presentation, including a rundown on the numbers that fans can expect from the game: more than 950 cars, 20 locations, and 70 variations of tracks from which to choose. Yamauchi said the team at Polyphony Digital has been working on several different areas of late, including a new physics engine and damage, as well as adding moveable objects on the track (such as destructible tire walls on the Tokyo Route 246 track, playable on the show floor of TGS 2009). The team has also been working on the inclusion of hybrid and electrical vehicles into the ever-growing roster of cars.

Referring to damage specifically, Yamauchi mentioned some details about how damage will work in the game. There will be two types of damage, depending on the car you're driving. For regular production model cars, you'll be able scuff the paint job, as well as deform specific areas of the cars. For race model cars, like WRC and NASCAR models, damage will be extended to include parts falling off the car during particularly violent shunts.

Sony's Gran Turismo PSP, which is due for release this week, will have a connection with GT5; players will be able to move the cars they've collected from the PSP game to their garage in GT5. This is a good thing, considering the ease in which money and cars are available to players in the PSP game (Yamauchi estimates that the car acquisition rate in the PSP game is about 10 times as fast as in GT5). According to Yamauchi, players won't be able to move their credits from one version to the next.

Yamauchi also went over the modes in the GT5, and it's looking similar to what GT fans have come to expect from the series. As in previous games, the game will be split into Arcade and GT mode. In Arcade mode, you'll have a couple of different options--single-player race and split-screen two-player race. GT mode is where the majority of the players will spend their time. Players will have a world map to navigate around, their own garage to house their car collection, and dealerships and tuning shops to buy cars and parts. They'll also have championship race events and the ubiquitous license tests. The tuning shop will be more than just internal parts--there will also be external bits like bumpers, sidesteps, rear wings, and more.

Gran Turismo 5 will have an online presence, but it won't be quite as ambitious as originally planned...at least not yet. When GT5 ships, it will include online features, such as lobbies to set up races, text/voice chat, and private rooms, as well as places to share your photos and replays online (and even the ability to automatically upload your replays to YouTube). However, the plans outlined by Yamauchi back in 2006 for a marketplace that would let players download cars, tracks, and parts won't be part of the game at launch.

"It's a definite possibility of something we might do [in the future], but at the release of GT5, I don't think we'll have that functionality where you can buy single components for your car."

Elsewhere in the game, expect some new Photo mode enhancements, as well as a new and improved Gran Turismo TV with a new user interface, progressive downloading, and the ability to export videos to your PSP for later viewing. After the presentation, Yamauchi showed off a new trailer for the game that featured, among other things, peeks at some of the new courses that will be part of the game--including a quick look at the familiar tower from the Indianapolis Motor Speedway, which appears to be set for GT5.

Finally, what about the decision to include hybrid and EV cars, which--when compared to the high-end Mercedes models, Ferrari's, and souped-up imports--will likely feel a bit underwhelming? Yamauchi said the decision has more to do with Polyphony's interest in technology rather than the performance of the cars themselves.

"I tried driving EV cars and hybrids as they've been released, and I've found that they're actually fun to drive...[doing things like] monitoring the battery while you're on the road is actually kind of interesting," Yamauchi said. "And honestly, we have this curiosity for new technology. When a new technology is released into the world, we're interested in trying to [learn] about that system and trying it out." Afterword, I joked at the possibility of the inclusion resulting in Prius-based race series in the real world.

"No joke," Yamauchi said, "I think things like that will happen."

97 Comments

  • tyber78

    Posted Feb 3, 2010 5:18 am GMT

    i think im going to buy it when its realeased.

  • zac32

    Posted Nov 20, 2009 4:55 am GMT

    The wait is overated

  • ChidoriBoyU

    Posted Oct 18, 2009 3:59 am GMT

    IGN gave forza 3 9.4 and they said it's the best racing game in this generation GT5 really needs to be great to compete

  • 143C5

    Posted Oct 18, 2009 2:18 am GMT

    can't wait for this too bad I don't have a PS3

  • soldiersaint

    Posted Oct 11, 2009 4:34 am GMT

    What bothers me is that since beginning development, years ago, so many other great racing games have been released and the technology has changed as well. One thing is for sure, it's a long wait, too long. An entire generation of gamers has come and gone while waiting for this title. I think that because of this and the competition offered by Forza 3, it will be difficult for Sony to justify such a long wait when it is finally released. This whole thing seems geared towards disappointment, and wreaks of "Alone in the dark" syndrome. Hope I'm wrong though... Marketing is such bs too. Economic downturn is the reason they didn't sell a year ago obviously. Had to wait. Marketing. And they SHOULD get well paid for such a polished product. There is too much unfinished games on shelves nowadays. It's an unfortunate scenario for those of us so loyal to the series.

  • Gearfofo

    Posted Oct 7, 2009 12:09 am GMT

    For some reason playing need for speed shift left me wanting for more (i'm not saying it's a bad game, because it isn't), but i think GT5 will satisfy my needs

  • alex-hi

    Posted Oct 6, 2009 2:19 am GMT

    @ forest4: Are you blind!!!

  • forest4 posted Oct 4, 2009 9:04 pm GMT (does not meet display criteria. sign in to show)

    forest4

    Posted Oct 4, 2009 9:04 pm GMT (hide)

    I have good advice to any newcomer to gaming who does not know whether to buy an XB360 or PS3, and who has a PS2 already. Buy GT3: A-Spec and GT4 for the PS2, and buy an XB360 with Forza Mororsport 3. GT3: A-Spec is seriously a gorgeous game. If you put it side by side with GT5, I bet you will thank me for saving you $700: GT3 and GT5 look almost the same. And, you can bet that they play the same, except for one or two minor, minor differences.

  • h3rb

    Posted Oct 4, 2009 6:23 pm GMT

    hahaha... Prius races..

  • blaze_adeel

    Posted Oct 4, 2009 12:42 pm GMT

    this makes me wish we had a time machine !!

  • t-lee123

    Posted Oct 4, 2009 12:15 am GMT

    hs said he would impliment car downloads, but that was when he said there would be much fewer carsthan gt4. so thats okay

  • sniper2k0

    Posted Oct 3, 2009 8:23 pm GMT

    Top on my list of must buy games. Awesome graphics

  • G4MER_2k9

    Posted Oct 3, 2009 1:03 pm GMT

    can't wait!

  • jerome25

    Posted Oct 3, 2009 12:40 am GMT

  • HaloGears402

    Posted Oct 2, 2009 4:39 pm GMT

    Graphics looks amazing.

  • unleashed_dw

    Posted Oct 1, 2009 9:29 pm GMT

    This game is a must buy for any car enthusiast with a PS3 or planning to get one. I am definitely getting this game at launch. Will the Lamborghini Reventon will be in GT5? It would be disappointing if such an amazing car is not in the final game. But it is a relatively new car so I can't really complain. I just hope the AI is more challenging this time around and more human like. Amazing visuals!!!

  • shemau

    Posted Oct 1, 2009 1:23 am GMT

    An interesting debate. How long have been made to wait for GT Mobile? How much longer will we have to wait for GT 5? GT5 was supposed to be Sonys answer to Forza 2. Will it beat it? From a players perspective, sure, three years playing by May 2010... GT5 maybe 3 months? From a company bottom line, sure, sales mean some return on investment for Microsoft, not so much for a half price demo version for Sony. My point is, if it has to be a 5 year+ development cycle, then that should be made clear from the start. GT 6 already running, looks stunning, expecting to start shipping in 2015.

  • xxx_rinad

    Posted Sep 30, 2009 7:29 pm GMT

    OFF TOPIC
    i wounder i will Gt5 have EM1 or Ej6 Coupe???

  • Microwin

    Posted Sep 30, 2009 6:40 pm GMT

    Honestly, the "realism" you people talk of, such as damage, engine overheating??, weather, day cycle, and a whole bunch of other crap, is NOT the reason why I would want to buy a game. Matter of fact, I was a much better fan of Gran Turismo 2 than I've been of 3 and 4. The only thing I liked about 3 and 4 is obviously the graphics and pretty much that at least this time around the cars handled better.
    All that other crap they inserted afterwards, such as oil change, gas, EVERY race wastes tire tread (I mean c'mon, there are ONLY 3 laps and the tires get wasted so damn quick, it was fine in GT2 since it was only for Endurance races, but now is for EVERY race? really annoying)
    When I'm playing the game, I'm just looking to race against someone, not checking to see why the transmission won't switch to 2nd gear, or why my headlights are out, if it's the wiring or do I have to change a bulb? See my point? Ridiculous. I play video games to ESCAPE REALISM, not to be dragged into one! What's next, do I have to make insurance payments too? Is my driver going to die because I crashed at 120mph??
    If they go back to how it was in GT2, plus they would AT LEAST give cars the chance to modify body and vinyls, so not every car would look alike when competing with other players, then I wouldn't care for anything else than that. Yep, say what you say, but GT2 is a classic and it should've stayed that way.